Real screens and real verdicts — from one real account, rendered the way the app says them.
No mock-ups. This is what the tool actually tells you.
Real verdicts
Every card in this reel is a real finding from a real account — the developer's own —
pulled straight from the running app. Numbers as of July 2026, across 397 ranked games.
Nothing here is invented.
Costing games
Your deaths cluster — and the clustering decides games.
Games where they cluster27%
Matched games where they don't67%
The finding isn't that you die — everyone dies. It's that the deaths cluster. That's the part the app can test, and the part deciding the game.
Costing games
Fall behind on dragons, and the game goes with them.
Games where you fall behind19%
Matched games where you don't70%
The loudest single signal in these games — measured, not assumed. The app ranks every habit by what it actually costs, and this one tops the list.
Working for you
On hand for objectives, you're a different player.
Games where you show up68%
Matched games where you don't23%
In the games where you were there for the fight, you win — and the app can say so because it compared like games with like.
Working for you
Crush your lane on CS, and the win tends to follow.
Games where you crush it54%
Matched games where you don't38%
An honest edge, honestly sized — smaller than the dragon story, real all the same. Verdict tells you which is which instead of shouting everything.
The deeper read
The enemy converts your deaths into objectives.
451 of 2,770 deaths were followed by an enemy objective within 45 seconds — 16%, against the 10% your own game timing predicts. The expectation is measured from your own games — when you tend to die and what's usually up — never a guessed number.
Every pattern stands trial before Verdict speaks: on one side,
the games carrying the habit; on the other, their closest matches in your own history.
All of your games pooled, across every role, champion, and patch. The matching is done on
your play alone — who queued beside you is never mistaken for how you played.